Files
Progrart/Progrart.Core/Graphics/RoundRectangle.cs
2026-01-24 01:14:58 +11:00

101 lines
2.5 KiB
C#

using Jint;
using Jint.Native;
using Progrart.Core.JSExecution;
using SkiaSharp;
using System.Diagnostics;
namespace Progrart.Core.Graphics
{
public class RoundRectangle : BaseElement
{
float StrokeWidth;
float rx;
float ry;
SKPoint Start;
SKPoint Size;
SKColorF Color;
bool IsStroke;
SKShader? shader = null;
public override void SetupProperties(Engine engine)
{
base.SetupProperties(engine);
if (__object != null)
{
{
JsObject point = new JsObject(engine);
point.Set("x", 0);
point.Set("y", 0);
__object.Set("Position", point);
}
__object.Set("StrokeWidth", 1);
__object.Set("rx", 0);
__object.Set("ry", 0);
__object.Set("IsStroke", true);
__object.Set("Color", ProgrartFunctions.color(engine, 1, 1, 1, 1));
{
JsObject point = new JsObject(engine);
point.Set("x", 0);
point.Set("y", 0);
__object.Set("Size", point);
}
}
}
public override void LoadProperties(RenderContext context)
{
if (__object is not null)
{
StrokeWidth = (float)__object.Get("StrokeWidth").AsNumber();
rx = (float)__object.Get("rx").AsNumber();
ry = (float)__object.Get("ry").AsNumber();
IsStroke = (bool)__object.Get("IsStroke").AsBoolean();
{
if (__object.Get("Position") is JsObject Start)
{
this.Start = ProgrartConversion.ObtainSKPointFromJsObject(Start);
}
}
{
if (__object.Get("Size") is JsObject End)
{
this.Size = ProgrartConversion.ObtainSKPointFromJsObject(End);
}
}
{
if (__object.Get("Color") is JsObject Color)
{
this.Color = ProgrartConversion.ObtainSKColorFFromJsObject(Color);
}
}
if (__object.Get("Shader") is JsObject shaderObj)
shader = ProgrartConversion.ObtainFromJsObject(context, shaderObj);
}
}
public override void Render(RenderContext context)
{
base.Render(context);
LoadProperties(context);
SKPoint Position = context.TranslatePoint(Start);
SKPoint Size = context.TranslatePoint(this.Size);
float rx = context.TranslateSize(this.rx);
float ry = context.TranslateSize(this.ry);
Trace.WriteLine($"Draw Rectangle from {Position} to {Size} using {Color} with size of {StrokeWidth}.");
context.DrawingCore.canvas.DrawRoundRect(
Position.X, Position.Y,
Size.X, Size.Y, rx, ry,
new SKPaint()
{
ColorF = Color,
StrokeWidth = context.TranslateSize(StrokeWidth),
Shader = shader,
IsStroke = IsStroke,
IsAntialias = true
}
);
}
}
}