Added round rectangle, cicle and triangle.
Applied Antialias on most of elements.
This commit is contained in:
110
Progrart.Core/Graphics/Triangle.cs
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110
Progrart.Core/Graphics/Triangle.cs
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@@ -0,0 +1,110 @@
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using Jint;
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using Jint.Native;
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using Progrart.Core.JSExecution;
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using SkiaSharp;
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namespace Progrart.Core.Graphics
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{
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public class Triangle : BaseElement
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{
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float StrokeWidth;
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SKPoint Vertex0;
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SKPoint Vertex1;
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SKPoint Vertex2;
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SKColorF Color;
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bool IsStroke;
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SKShader? shader = null;
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public override void SetupProperties(Engine engine)
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{
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base.SetupProperties(engine);
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if (__object != null)
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{
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{
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JsObject point = new JsObject(engine);
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point.Set("x", 0);
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point.Set("y", 0);
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__object.Set("Vertex0", point);
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}
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{
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JsObject point = new JsObject(engine);
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point.Set("x", 0);
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point.Set("y", 0);
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__object.Set("Vertex1", point);
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}
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{
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JsObject point = new JsObject(engine);
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point.Set("x", 0);
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point.Set("y", 0);
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__object.Set("Vertex2", point);
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}
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__object.Set("StrokeWidth", 1);
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__object.Set("IsStroke", true);
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__object.Set("Color", ProgrartFunctions.color(engine, 1, 1, 1, 1));
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}
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}
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public override void LoadProperties()
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{
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if (__object is not null)
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{
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StrokeWidth = (float)__object.Get("StrokeWidth").AsNumber();
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IsStroke = (bool)__object.Get("IsStroke").AsBoolean();
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{
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if (__object.Get("Vertex0") is JsObject Start)
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{
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this.Vertex0 = ProgrartConversion.ObtainSKPointFromJsObject(Start);
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}
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}
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{
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if (__object.Get("Vertex1") is JsObject Start)
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{
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this.Vertex1 = ProgrartConversion.ObtainSKPointFromJsObject(Start);
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}
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}
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{
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if (__object.Get("Vertex2") is JsObject Start)
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{
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this.Vertex2 = ProgrartConversion.ObtainSKPointFromJsObject(Start);
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}
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}
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{
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if (__object.Get("Color") is JsObject Color)
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{
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this.Color = ProgrartConversion.ObtainSKColorFFromJsObject(Color);
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}
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}
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if (__object.Get("Shader") is JsObject shaderObj)
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shader = ProgrartConversion.ObtainFromJsObject(shaderObj);
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}
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}
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public override void Render(RenderContext context)
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{
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base.Render(context);
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LoadProperties();
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var v0 = context.TranslatePoint(Vertex0);
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var v1 = context.TranslatePoint(Vertex1);
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var v2 = context.TranslatePoint(Vertex2);
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using var p = new SKPath();
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p.MoveTo(v0);
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p.MoveTo(v0);
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//p.LineTo(v0);
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p.LineTo(v1);
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p.LineTo(v2);
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p.LineTo(v0);
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p.Close();
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context.DrawingCore.canvas.DrawPath(p,
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new SKPaint()
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{
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ColorF = Color,
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StrokeWidth = context.TranslateSize(StrokeWidth),
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Shader = shader,
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IsStroke = IsStroke,
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IsAntialias = true
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});
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}
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}
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}
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