Added Oval and Path. Currently Path only have move_to and line_to commands.
This commit is contained in:
@@ -70,8 +70,7 @@ namespace Progrart.Core.Graphics
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LoadProperties();
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SKPoint FinalStartPos = context.TranslatePoint(Start);
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SKPoint FinalEndPos = context.TranslatePoint(End);
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Trace.WriteLine($"Draw Line from {FinalStartPos} to {FinalEndPos} using {Color} with size of {Size}.");
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context.DrawingCore.canvas.DrawLine(
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context.canvas.DrawLine(
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FinalStartPos,
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FinalEndPos,
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new SKPaint()
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90
Progrart.Core/Graphics/Oval.cs
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90
Progrart.Core/Graphics/Oval.cs
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@@ -0,0 +1,90 @@
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using Jint;
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using Jint.Native;
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using Progrart.Core.JSExecution;
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using SkiaSharp;
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namespace Progrart.Core.Graphics
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{
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public class Oval : BaseElement
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{
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float StrokeWidth;
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SKPoint Position;
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SKPoint Size;
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SKColorF Color;
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bool IsStroke;
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SKShader? shader = null;
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public override void SetupProperties(Engine engine)
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{
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base.SetupProperties(engine);
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if (__object != null)
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{
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{
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JsObject point = new JsObject(engine);
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point.Set("x", 0);
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point.Set("y", 0);
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__object.Set("Position", point);
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}
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__object.Set("StrokeWidth", 1);
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__object.Set("IsStroke", true);
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__object.Set("Color", ProgrartFunctions.color(engine, 1, 1, 1, 1));
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{
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JsObject point = new JsObject(engine);
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point.Set("x", 0);
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point.Set("y", 0);
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__object.Set("Size", point);
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}
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}
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}
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public override void LoadProperties()
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{
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if (__object is not null)
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{
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StrokeWidth = (float)__object.Get("StrokeWidth").AsNumber();
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IsStroke = (bool)__object.Get("IsStroke").AsBoolean();
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{
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if (__object.Get("Position") is JsObject Start)
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{
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this.Position = ProgrartConversion.ObtainSKPointFromJsObject(Start);
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}
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}
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{
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if (__object.Get("Size") is JsObject End)
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{
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this.Size = ProgrartConversion.ObtainSKPointFromJsObject(End);
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}
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}
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{
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if (__object.Get("Color") is JsObject Color)
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{
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this.Color = ProgrartConversion.ObtainSKColorFFromJsObject(Color);
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}
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}
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if (__object.Get("Shader") is JsObject shaderObj)
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shader = ProgrartConversion.ObtainFromJsObject(shaderObj);
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}
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}
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public override void Render(RenderContext context)
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{
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base.Render(context);
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LoadProperties();
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SKPoint FinalStartPos = context.TranslatePoint(Position);
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SKPoint FinalEndPos = context.TranslatePoint(Size);
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context.canvas.DrawOval(
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FinalStartPos.X, FinalStartPos.Y,
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FinalEndPos.X, FinalEndPos.Y,
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new SKPaint()
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{
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ColorF = Color,
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StrokeWidth = context.TranslateSize(StrokeWidth),
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Shader = shader,
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IsStroke = IsStroke,
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IsAntialias = true
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}
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);
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}
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}
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}
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33
Progrart.Core/Graphics/Path.cs
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33
Progrart.Core/Graphics/Path.cs
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@@ -0,0 +1,33 @@
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using Jint;
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using Jint.Native;
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using SkiaSharp;
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namespace Progrart.Core.Graphics
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{
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public class Path : BaseElement
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{
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SKPath path = new SKPath();
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public SKPath RealPath => path;
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internal List<PathCmd> Commands = new List<PathCmd>();
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public override void SetupProperties(Engine engine)
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{
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base.SetupProperties(engine);
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if (__object != null)
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{
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__object.Set("line_to", JsValue.FromObject(engine, (object)line_to));
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__object.Set("move_to", JsValue.FromObject(engine, (object)move_to));
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}
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}
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void line_to(float x, float y) => Commands.Add(new LineToCmd(x, y));
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void move_to(float x, float y) => Commands.Add(new MoveToCmd(x, y));
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public override void Render(RenderContext context)
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{
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base.Render(context);
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foreach (var item in Commands)
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{
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item.ApplyCommand(context, this.path);
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}
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}
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}
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}
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31
Progrart.Core/Graphics/PathCmd.cs
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31
Progrart.Core/Graphics/PathCmd.cs
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@@ -0,0 +1,31 @@
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using SkiaSharp;
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namespace Progrart.Core.Graphics
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{
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public class PathCmd
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{
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public virtual void ApplyCommand(RenderContext context, SKPath path) { }
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}
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public class LineToCmd(float x, float y) : PathCmd
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{
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public readonly float x = x;
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public readonly float y = y;
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public override void ApplyCommand(RenderContext context, SKPath path)
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{
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base.ApplyCommand(context, path);
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var pos = context.TranslatePoint(x, y);
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path.LineTo(pos);
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}
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}
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public class MoveToCmd(float x, float y) : PathCmd
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{
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public readonly float x = x;
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public readonly float y = y;
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public override void ApplyCommand(RenderContext context, SKPath path)
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{
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base.ApplyCommand(context, path);
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var pos = context.TranslatePoint(x, y);
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path.MoveTo(pos);
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}
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}
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}
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62
Progrart.Core/Graphics/PathElement.cs
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62
Progrart.Core/Graphics/PathElement.cs
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@@ -0,0 +1,62 @@
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using Jint;
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using Jint.Native;
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using Progrart.Core.JSExecution;
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using SkiaSharp;
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using System.Diagnostics;
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namespace Progrart.Core.Graphics
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{
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public class PathElement : BaseElement
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{
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float StrokeWidth;
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SKPoint Start;
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SKPoint End;
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SKColorF Color;
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SKShader? shader = null;
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public override void SetupProperties(Engine engine)
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{
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base.SetupProperties(engine);
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if (__object != null)
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{
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__object.Set("StrokeWidth", 1);
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__object.Set("Color", ProgrartFunctions.color(engine, 1, 1, 1, 1));
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}
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}
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public override void LoadProperties()
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{
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if (__object is not null)
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{
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StrokeWidth = (float)__object.Get("StrokeWidth").AsNumber();
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{
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if (__object.Get("Color") is JsObject Color)
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{
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this.Color = ProgrartConversion.ObtainSKColorFFromJsObject(Color);
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}
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}
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if (__object.Get("Shader") is JsObject shaderObj)
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shader = ProgrartConversion.ObtainFromJsObject(shaderObj);
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}
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}
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public override void Render(RenderContext context)
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{
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base.Render(context);
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LoadProperties();
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foreach (var item in this.Children)
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{
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if (item is Path p)
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{
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p.Render(context);
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context.canvas.DrawPath(p.RealPath,
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new SKPaint()
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{
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ColorF = Color,
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StrokeWidth = context.TranslateSize(StrokeWidth),
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Shader = shader,
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IsAntialias = true
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});
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}
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}
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}
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}
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}
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@@ -74,7 +74,7 @@ namespace Progrart.Core.Graphics
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LoadProperties();
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SKPoint FinalStartPos = context.TranslatePoint(Start);
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SKPoint FinalEndPos = context.TranslatePoint(Size);
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context.DrawingCore.canvas.DrawRect(
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context.canvas.DrawRect(
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FinalStartPos.X, FinalStartPos.Y,
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FinalEndPos.X, FinalEndPos.Y,
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new SKPaint()
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@@ -90,7 +90,6 @@ namespace Progrart.Core.Graphics
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using var p = new SKPath();
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p.MoveTo(v0);
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p.MoveTo(v0);
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//p.LineTo(v0);
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p.LineTo(v1);
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p.LineTo(v2);
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p.LineTo(v0);
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@@ -32,8 +32,11 @@ namespace Progrart.Core.JSExecution
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engine.Engine.SetValue("visual_root", visual_root);
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engine.Engine.SetValue("line", line);
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engine.Engine.SetValue("rectangle", rectangle);
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engine.Engine.SetValue("roundrect", roundrect);
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engine.Engine.SetValue("rectangle", rectangle);
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engine.Engine.SetValue("oval", oval);
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engine.Engine.SetValue("triangle", triangle);
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engine.Engine.SetValue("path", path);
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engine.Engine.SetValue("path_element", path_element);
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engine.Engine.SetValue("circle", circle);
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engine.Engine.SetValue("color4", color4);
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engine.Engine.SetValue("color3", color3);
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@@ -85,7 +88,10 @@ namespace Progrart.Core.JSExecution
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public JsObject line() => ProgrartFunctions.CreateElement<Line>(this);
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public JsObject rectangle() => ProgrartFunctions.CreateElement<Rectangle>(this);
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public JsObject roundrect() => ProgrartFunctions.CreateElement<RoundRectangle>(this);
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public JsObject path_element() => ProgrartFunctions.CreateElement<PathElement>(this);
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public JsObject path() => ProgrartFunctions.CreateElement<Graphics.Path>(this);
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public JsObject circle() => ProgrartFunctions.CreateElement<Circle>(this);
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public JsObject oval() => ProgrartFunctions.CreateElement<Oval>(this);
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public JsObject triangle() => ProgrartFunctions.CreateElement<Triangle>(this);
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public RenderContext RenderImage(int Scale, string script, ExecuteArguments arguments)
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