Added Oval and Path. Currently Path only have move_to and line_to commands.
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@@ -32,8 +32,11 @@ namespace Progrart.Core.JSExecution
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engine.Engine.SetValue("visual_root", visual_root);
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engine.Engine.SetValue("line", line);
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engine.Engine.SetValue("rectangle", rectangle);
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engine.Engine.SetValue("roundrect", roundrect);
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engine.Engine.SetValue("rectangle", rectangle);
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engine.Engine.SetValue("oval", oval);
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engine.Engine.SetValue("triangle", triangle);
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engine.Engine.SetValue("path", path);
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engine.Engine.SetValue("path_element", path_element);
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engine.Engine.SetValue("circle", circle);
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engine.Engine.SetValue("color4", color4);
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engine.Engine.SetValue("color3", color3);
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@@ -85,7 +88,10 @@ namespace Progrart.Core.JSExecution
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public JsObject line() => ProgrartFunctions.CreateElement<Line>(this);
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public JsObject rectangle() => ProgrartFunctions.CreateElement<Rectangle>(this);
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public JsObject roundrect() => ProgrartFunctions.CreateElement<RoundRectangle>(this);
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public JsObject path_element() => ProgrartFunctions.CreateElement<PathElement>(this);
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public JsObject path() => ProgrartFunctions.CreateElement<Graphics.Path>(this);
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public JsObject circle() => ProgrartFunctions.CreateElement<Circle>(this);
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public JsObject oval() => ProgrartFunctions.CreateElement<Oval>(this);
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public JsObject triangle() => ProgrartFunctions.CreateElement<Triangle>(this);
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public RenderContext RenderImage(int Scale, string script, ExecuteArguments arguments)
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