Added Oval and Path. Currently Path only have move_to and line_to commands.

This commit is contained in:
Creeper Lv
2026-01-11 02:15:55 +11:00
parent b032249942
commit 609e51d375
8 changed files with 225 additions and 5 deletions

View File

@@ -0,0 +1,62 @@
using Jint;
using Jint.Native;
using Progrart.Core.JSExecution;
using SkiaSharp;
using System.Diagnostics;
namespace Progrart.Core.Graphics
{
public class PathElement : BaseElement
{
float StrokeWidth;
SKPoint Start;
SKPoint End;
SKColorF Color;
SKShader? shader = null;
public override void SetupProperties(Engine engine)
{
base.SetupProperties(engine);
if (__object != null)
{
__object.Set("StrokeWidth", 1);
__object.Set("Color", ProgrartFunctions.color(engine, 1, 1, 1, 1));
}
}
public override void LoadProperties()
{
if (__object is not null)
{
StrokeWidth = (float)__object.Get("StrokeWidth").AsNumber();
{
if (__object.Get("Color") is JsObject Color)
{
this.Color = ProgrartConversion.ObtainSKColorFFromJsObject(Color);
}
}
if (__object.Get("Shader") is JsObject shaderObj)
shader = ProgrartConversion.ObtainFromJsObject(shaderObj);
}
}
public override void Render(RenderContext context)
{
base.Render(context);
LoadProperties();
foreach (var item in this.Children)
{
if (item is Path p)
{
p.Render(context);
context.canvas.DrawPath(p.RealPath,
new SKPaint()
{
ColorF = Color,
StrokeWidth = context.TranslateSize(StrokeWidth),
Shader = shader,
IsAntialias = true
});
}
}
}
}
}