linear gradient is now working.

This commit is contained in:
Creeper Lv
2026-01-24 01:14:58 +11:00
parent 14de38a329
commit 48e7e54db3
18 changed files with 58 additions and 58 deletions

View File

@@ -20,7 +20,7 @@ namespace Progrart.Core.Graphics
__object.Set("Color", ProgrartFunctions.color(engine, 1, 1, 1, 1));
}
}
public override void LoadProperties()
public override void LoadProperties(RenderContext context)
{
if (__object is not null)
{
@@ -33,13 +33,13 @@ namespace Progrart.Core.Graphics
}
if (__object.Get("Shader") is JsObject shaderObj)
shader = ProgrartConversion.ObtainFromJsObject(shaderObj);
shader = ProgrartConversion.ObtainFromJsObject(context, shaderObj);
}
}
public override void Render(RenderContext context)
{
base.Render(context);
LoadProperties();
LoadProperties(context);
foreach (var item in this.Children)
{
if (item is Path p)