linear gradient is now working.
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@@ -38,7 +38,7 @@ namespace Progrart.Core.Graphics
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}
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}
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public override void LoadProperties()
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public override void LoadProperties(RenderContext context)
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{
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if (__object is not null)
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{
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@@ -64,13 +64,13 @@ namespace Progrart.Core.Graphics
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}
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if (__object.Get("Shader") is JsObject shaderObj)
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shader = ProgrartConversion.ObtainFromJsObject(shaderObj);
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shader = ProgrartConversion.ObtainFromJsObject(context,shaderObj);
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}
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}
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public override void Render(RenderContext context)
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{
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base.Render(context);
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LoadProperties();
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LoadProperties(context);
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SKPoint FinalStartPos = context.TranslatePoint(Position);
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SKPoint FinalEndPos = context.TranslatePoint(Size);
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context.canvas.DrawOval(
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