Working on some basic data conversions.
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@@ -16,6 +16,7 @@ namespace Progrart.Core.Graphics
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float ColorG;
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float ColorB;
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float ColorA;
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SKShader? shader = null;
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public override void SetupProperties(Engine engine)
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{
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base.SetupProperties(engine);
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@@ -58,6 +59,9 @@ namespace Progrart.Core.Graphics
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EndY = (float)End.Get("y").AsNumber();
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}
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}
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if (__object.Get("Shader") is JsObject shaderObj)
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shader = ProgrartConversion.ObtainFromJsObject(shaderObj);
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}
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}
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public override void Render(RenderContext context)
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@@ -65,12 +69,12 @@ namespace Progrart.Core.Graphics
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base.Render(context);
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context.DrawingCore.canvas.DrawLine(
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context.TranslatePoint((float)StartX, (float)StartY),
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context.TranslatePoint((float)StartX, (float)StartY),
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new SkiaSharp.SKPaint()
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context.TranslatePoint((float)EndX, (float)EndY),
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new SKPaint()
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{
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ColorF = new SkiaSharp.SKColorF(ColorR, ColorG, ColorB, ColorA),
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ColorF = new SKColorF(ColorR, ColorG, ColorB, ColorA),
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StrokeWidth = Size,
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Shader = shader
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}
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);
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