Files
Progrart/Progrart.Core/Graphics/Triangle.cs

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C#
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using Jint;
using Jint.Native;
using Progrart.Core.JSExecution;
using SkiaSharp;
namespace Progrart.Core.Graphics
{
public class Triangle : BaseElement
{
float StrokeWidth;
SKPoint Vertex0;
SKPoint Vertex1;
SKPoint Vertex2;
SKColorF Color;
bool IsStroke;
SKShader? shader = null;
public override void SetupProperties(Engine engine)
{
base.SetupProperties(engine);
if (__object != null)
{
{
JsObject point = new JsObject(engine);
point.Set("x", 0);
point.Set("y", 0);
__object.Set("Vertex0", point);
}
{
JsObject point = new JsObject(engine);
point.Set("x", 0);
point.Set("y", 0);
__object.Set("Vertex1", point);
}
{
JsObject point = new JsObject(engine);
point.Set("x", 0);
point.Set("y", 0);
__object.Set("Vertex2", point);
}
__object.Set("StrokeWidth", 1);
__object.Set("IsStroke", true);
__object.Set("Color", ProgrartFunctions.color(engine, 1, 1, 1, 1));
}
}
public override void LoadProperties()
{
if (__object is not null)
{
StrokeWidth = (float)__object.Get("StrokeWidth").AsNumber();
IsStroke = (bool)__object.Get("IsStroke").AsBoolean();
{
if (__object.Get("Vertex0") is JsObject Start)
{
this.Vertex0 = ProgrartConversion.ObtainSKPointFromJsObject(Start);
}
}
{
if (__object.Get("Vertex1") is JsObject Start)
{
this.Vertex1 = ProgrartConversion.ObtainSKPointFromJsObject(Start);
}
}
{
if (__object.Get("Vertex2") is JsObject Start)
{
this.Vertex2 = ProgrartConversion.ObtainSKPointFromJsObject(Start);
}
}
{
if (__object.Get("Color") is JsObject Color)
{
this.Color = ProgrartConversion.ObtainSKColorFFromJsObject(Color);
}
}
if (__object.Get("Shader") is JsObject shaderObj)
shader = ProgrartConversion.ObtainFromJsObject(shaderObj);
}
}
public override void Render(RenderContext context)
{
base.Render(context);
LoadProperties();
var v0 = context.TranslatePoint(Vertex0);
var v1 = context.TranslatePoint(Vertex1);
var v2 = context.TranslatePoint(Vertex2);
using var p = new SKPath();
p.MoveTo(v0);
p.MoveTo(v0);
//p.LineTo(v0);
p.LineTo(v1);
p.LineTo(v2);
p.LineTo(v0);
p.Close();
context.DrawingCore.canvas.DrawPath(p,
new SKPaint()
{
ColorF = Color,
StrokeWidth = context.TranslateSize(StrokeWidth),
Shader = shader,
IsStroke = IsStroke,
IsAntialias = true
});
}
}
}