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Progrart/Progrart.Core/Graphics/Path.cs

36 lines
1020 B
C#
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using Jint;
using Jint.Native;
using SkiaSharp;
namespace Progrart.Core.Graphics
{
public class Path : BaseElement
{
SKPath path = new SKPath();
public SKPath RealPath => path;
internal List<PathCmd> Commands = new List<PathCmd>();
public override void SetupProperties(Engine engine)
{
base.SetupProperties(engine);
if (__object != null)
{
__object.Set("line_to", JsValue.FromObject(engine, (object)line_to));
__object.Set("move_to", JsValue.FromObject(engine, (object)move_to));
__object.Set("quad_to", JsValue.FromObject(engine, (object)quad_to));
}
}
void line_to(float x, float y) => Commands.Add(new LineToCmd(x, y));
void move_to(float x, float y) => Commands.Add(new MoveToCmd(x, y));
void quad_to(float x0, float y0, float x1, float y1) => Commands.Add(new QuadToCmd(x0, y0, x1, y1));
public override void Render(RenderContext context)
{
base.Render(context);
foreach (var item in Commands)
{
item.ApplyCommand(context, this.path);
}
}
}
}