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Progrart/Progrart.Core/Graphics/Text.cs

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C#
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using Jint;
using Jint.Native;
using Progrart.Core.JSExecution;
using SkiaSharp;
namespace Progrart.Core.Graphics
{
public class Text : BaseElement
{
float StrokeWidth;
SKPoint Position;
float Size;
SKColorF Color;
string str = "";
bool IsStroke;
SKShader? shader = null;
string? fontFamily = null;
public override void SetupProperties(Engine engine)
{
base.SetupProperties(engine);
if (__object != null)
{
{
JsObject point = new JsObject(engine);
point.Set("x", 0);
point.Set("y", 0);
__object.Set("Position", point);
}
__object.Set("StrokeWidth", 1);
__object.Set("Size", 1);
__object.Set("Text", "");
__object.Set("IsStroke", true);
__object.Set("Color", ProgrartFunctions.color(engine, 1, 1, 1, 1));
}
}
public override void LoadProperties()
{
if (__object is not null)
{
StrokeWidth = (float)__object.Get("StrokeWidth").AsNumber();
str = __object.Get("Text").AsString();
Size = (float)__object.Get("Size").AsNumber();
IsStroke = (bool)__object.Get("IsStroke").AsBoolean();
{
if (__object.Get("Position") is JsObject Start)
{
this.Position = ProgrartConversion.ObtainSKPointFromJsObject(Start);
}
}
{
if (__object.Get("Color") is JsObject Color)
{
this.Color = ProgrartConversion.ObtainSKColorFFromJsObject(Color);
}
}
if (__object.Get("Shader") is JsObject shaderObj)
shader = ProgrartConversion.ObtainFromJsObject(shaderObj);
if (__object.Get("Font") is JsString fontObj)
fontFamily = fontObj.AsString();
}
}
public override void Render(RenderContext context)
{
base.Render(context);
LoadProperties();
SKPoint pos = context.TranslatePoint(Position);
float Size = context.TranslateSize(this.Size);
if (fontFamily is not null)
{
var face = context.GetFont(fontFamily);
if (face != null)
{
context.canvas.DrawText(str,
pos.X, pos.Y, SKTextAlign.Center, new SKFont(face, Size) { },
new SKPaint()
{
ColorF = Color,
StrokeWidth = context.TranslateSize(StrokeWidth),
Shader = shader,
IsStroke = IsStroke,
IsAntialias = true
}
);
return;
}
}
context.canvas.DrawText(str,
pos.X, pos.Y, SKTextAlign.Center, new SKFont(SKTypeface.Default, Size) { },
new SKPaint()
{
ColorF = Color,
StrokeWidth = context.TranslateSize(StrokeWidth),
Shader = shader,
IsStroke = IsStroke,
IsAntialias = true
}
);
}
}
}